WHAT WILL WE LEARN?
This NEW two-program STEAM session is great for curious minds! Students will have the opportunity to explore The Hangar Flight Museum, find new places, and make their own treasure maps, just like the famous northern bush pilots! After lunch, students have the opportunity to put their newfound knowledge to the test in our junior engineering lab to make airplane collage projects that they can take home with them.
Grade 1-3 curricular outcomes:
90 minutes "Junior Navigators": Social General Learning Outcomes
- Understand that maps are a representation of places and can show landmarks and routes.
- Use symbols, legends, and directional terms to describe location.
- Develop spatial awareness by following and creating routes.
- Specific Learning Outcomes: Recognize familiar places and landmarks in the local community (Grade 1). Identify constructed landmarks (e.g., buildings, pathways, roads) and explain their significance (Grade 2). Use maps and globes to describe relative location (Grade 2). Describe relative location of places using near, far, north, south, east, west (Grade 2). Describe landmarks with historical significance in Alberta (Grade 3).
90 minutes "Dream Machines": Art General Learning Outcomes
- Students will create a visual image by combining shapes, colours, and textures in a two-dimensional work.
- Students will use visual elements intentionally to convey ideas and meaning.
- Specific Learning Outcomes: Reflection: Notice patterns and qualities in natural and designed objects; assess function and design. Depiction: Represent shapes, textures, colours, proportions, and actions in images. Composition: Use emphasis, rhythm, repetition, and finishing touches to create unity. Expression: Create original artworks to document experiences, tell stories, express feelings, or symbolize ideas using a variety of media.
Please note, this is a STEAM-based program, and will incorporate ideas from the math and science curriculums as well for a well-rounded educational experience.